

In the RPG Maker series since RPG Maker 2000, tilesets are PNG images.Before making this thread i found alot of others having problems with tilesets too so i learnt alot but still cant figure it out.īasically ive added on to the original outside tiles so far, alot, while keeping the width the same but changing the height heaps and then renaming the file say from Outside_A1 to just outside1 making it for all intents and purposes a new tile set. RPG Maker MZ supports 16, 24, 32, and 48 pixel tiles (the RTP is still 48x48). In RPG Maker XP, VX, and VX Ace, tiles are 32x32 pixels in size, and in RPG Maker MV, tiles are 48x48 pixels in size. In RPG Maker 20, tiles are 16x16 pixels in size.

In RPG Maker 95, a tile is a 32x32 image. In addition, a much heavier focus on autotiles is given, as a huge portion of the titleset images are reserved for autotiles.

In RPG Maker VX and later, the tilesets themselves, and thus the autotiles, consist of separate images. RPG Maker XP allows each tileset to have up to seven autotiles which are changed by using the database. In RPG Maker 20, the autotiles are part of the image. Some autotiles are even animated, such as water. In RPG Maker 95 and later, there are autotiles that help with creating maps by automatically correcting themselves as the map is modified to have a contiguous border around itself bordering other tiles of a different type.

In RPG Maker VX, only one tileset can be used for a game, while in other releases of RPG Maker, over a hundred tilesets can be used in a game, but only one can be used for a single specific map at a time. A Tileset, known as a "chipset" in older versions of RPG Maker, are a collection of tiles used to build a map.
